Hello.
I am new to VR game development.
Generally, I think VRPawn is used to define teleporting, displaying controllers and grabbing in VR.
However, the VR template map in Unreal Engine does not have VRPawn placed.
But as soon as I play, teleporting works and controllers are displayed.
There is nothing listed in the level blueprints either.
How do these things work?
Good question, while it is possible to drag a pawn into the world and set it to âauto possessâ, it is also possible to use âPlayerStartâ if the âGame Modeâ is configured. (VRTemplate map uses Game Mode / Player Start)
The game mode is set in Project Settings â Maps & Modes , the game mode can also be overridden per level in the âWorld Settingsâ panel.
Hi! Astrotronic
Thank you for your answer.
Now I understand about World Settings!
I was under the mistaken impression that Pawn absolutely had to be placed in the viewport!