Why is there no VRPawn for the VR template map?

Hello.
I am new to VR game development.
Generally, I think VRPawn is used to define teleporting, displaying controllers and grabbing in VR.
However, the VR template map in Unreal Engine does not have VRPawn placed.
But as soon as I play, teleporting works and controllers are displayed.
There is nothing listed in the level blueprints either.
How do these things work?

Sorry if this is a stupid question. :worried:

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Hi VS_Studio,

Good question, while it is possible to drag a pawn into the world and set it to ‘auto possess’, it is also possible to use ‘PlayerStart’ if the “Game Mode” is configured. (VRTemplate map uses Game Mode / Player Start)

The game mode is set in Project Settings → Maps & Modes , the game mode can also be overridden per level in the ‘World Settings’ panel.

Cheers

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Hi! Astrotronic
Thank you for your answer.
Now I understand about World Settings!
I was under the mistaken impression that Pawn absolutely had to be placed in the viewport!

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