Hello! I found that there is about a half-second delay after the Note On node is called before hearing any sound from the Modular Synth Component while using the Quest 2 on stand-alone. I tested this with a blank project, and still found the issue to persist. This issue pretty much completely ruins real-time music synthesis based on user input with the Quest 2. It’s very easy to replicate, just add a Modular Synth component, use the Start node at Begin Play, add the Note On node to a button input with the Quest controller, and build the project to run on standalone. I’m unable to carry my project forward if this issue persists.
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Just chiming in that even on a desktop PC / Windows / Mac environment, the lowest latency time I can get from UE5 is about 150ms; way outside the range of a real-time music game. I’ve tried setting the buffer size / number of buffers down, but nothing works.
I’m also at a standstill here – I want to make a rhythm game but this lag is unbelievable.