Why is there a collision in PIE but disappears when running in Standalone??

Hi, ran into this kind of bug today, how can this be solved, has anyone encountered it?

For those who may have encountered a similar problem - rebuild your project in visual studio. I will describe my problem in more detail: I created 2 postprocesses inherited from PostProcess, customized them, wrote logic for them and threw them out into the world. But I didn’t recompile the project again, I just clicked the LiveCoding button. And somehow the project worked fine in PIE, but in Standalone it broke the character’s logic and she lost her collision (when overlapping it the postprocessing changed), and in general the whole logic. Screamer, on approaching the player also did not work. Now everything works perfectly.