Why is there a blur behind my character when he moves?

Hi there, still very new to Unreal Engine and I am a bit confused / annoyed with the blur behind my moving character. I am Using a fresh top-down project template and i did disable motion blur in the project settings. I can live with very lowpoly graphics, blurriness however I dislike with a passion. :stuck_out_tongue:

blur
blur2

Can somebody help? :3

Hey there @6to9Games!

Search for “Antialiasing” in your Project Settings and set it to FXAA. I know this has fixed the issue for a lot of people. :slight_smile:

Lets see.
noblur

Great success! Thanks!! :3 happy dance

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Every AA method has its pros and cons, described on the UE documentation site as well. TXAA can flicker on moving objects but FXAA blurs the entire screen. You might want to use a sharpen filter on FXAA depending on your result, it can be quite noticable. In many modern games turning it off entirely actually looks great, it can depend on what other graphics enhancements you are implementing.

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