I have packaged a game in shipping and am trying to make it an enjoyable experience for the end user. I noticed that the process is oddly named “Unreal Engine”. Even though the window, and everything I can think of involving the emission of the executable, including the executable name are named “Hypatia”. Is this a bug, or by design? Either way, how does one overcome this?
I found an answer already given on answerhub, though the issue is not currently resolved or easily searchable. I am linking it here and considering this ticket answered until an update is given. Is this fixed for certain in 4.15?