Hi, i am new here, I’m working a simple private/public lobby system for my multiplayer project. In one widget I have an “Is Private” boolean that is set to true when switching from public to private, which works fine. In another widget, I need the current instance of the “Is Private” variable, but when I test if it is true with a branch and print strings, it will always return as false, even after it is set to true in the other widget. I would really appreciate some help/insight on this as I feel like it is so simple but I can’t seem to get my head around it!
Here are the blueprints: