I have a project in Blender 3.3.4 that has an ALL-white cube. And there is also a UV-map to it (256x256 px):
I 'm exporting it to Unreal Engine 4.27.2 in the format .fbx with such texture settings in the engine itself:
- Compression Settings = UserInterface2D(RGBA)
- Texture Group = 2D Pixels (unfiltered)
And as a result, the cube is really completely white, but there is a red stripe on its edge, which should not be there:
Why is this happening and how to fix it? I’m clearly doing something wrong(
Blender project, ready to import .fbx, texture can be downloaded here: