Why is the texture streaming pool coming up even when i only have a few meshes in my level?

Hello, I am new to unreal and I am basically building a simple level, and adding nanite meshes from Quixel. I have not added that many meshes yet texture streaming pool over budget is coming up. I think my specs should be able to handle a little more than a couple meshes as i have RTX 4070 with 32GB RAM. I have seen some vids telling me to manually set the pool size to values such as 8000 but is this the right way?

Presumably you mean 32GB RAM on the machine, not the card?

So you have 8 or 6 on the GPU?

The default the system starts with is 1GB, so you will need to increase it to the size of your VRAM. You can also put this in an engine ini file, to save you typing it every time you start the edtior.

Textures is the main thing that will push VRAM through the roof.

In addition to the above, working in the editor can trigger that warning, even if the map is in good memory, if you are opening many assets or other scenes, does that warning appear with the editor just opened?
Answering the question if it is normal to use the command line to upload the butget

Sorry yes i have 8 on the actual card so i should keep it at 8000 MB in the command prompt?

1 Like

no, when i am in editor there is no problem. It is just when i try to test it it pops up.

Yes, but judging from what you said below, you’ll need to do that in the test version.

and i put that in the engine ini file is that right?

1 Like

That might do it, but it’s best to use the console command blueprint node.

1 Like