Why is the Sequencer in UE5.5 so bad?

Every time I use the sequencer it crashes when moving the time line after a while, the pivot point of the camera doesn’t match the actual camera and the pivot point moves, completely messing up the sequence, moving the cinecamera actor makes the camera jump about, it’s just horrible. Anyone else get these issues?

Assertion failed: UniformBuffer [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHIContext.cpp] [Line: 58]
Attemped to assign a null uniform buffer to the global uniform buffer bindings.
UnrealEditor_RHI
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Pivot point of the camera completely off


The sequencer is almost completely useless, it’s sheer luck I can to make a scene at this point.

In these cases I use a rig rail and set the camera position to 0 on all axis x,y,z.