Why is the root point of a Blueprint random?

I basically like to make a prefab of some geometry in my level, the only solution I have is a BP but when I make a blueprint out of my perfectly aligned assets I get a root point in it that has a random offset with something like 0.433132. Is there any way around that?

I already tried making a perfect box around everything to see if that changes it but it is also a random root point with it.

Hi Davision,

Could you provide some screenshot showing us exactly what you are talking about? When I create a BP with the default Cube from the Starter Content as the root component, it is located at X: 0.000 Y: 0.000 Z: 0.000.

I found out later that I could replace the generated root point with a actual asset of the BP and then I got my perfect 1.0000 locations back. When you do it with a single asset in your level it probably works with 0.000 but when you make it with several you get a generated root component in your BP. All your other components in your BP will then have messy positions like 0.3454246

What steps are you using to create a blueprint with multiple assets?

Hi Davision,

We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.