I work on Unreal Engine 5.2.1.
I have a completely empty map.
In my project, I want to announce 2 different, by color, Nav-Agents:
- FirstAgent (Color : Blue)
- SecondAgent (Color : Yellow)
The only settings I change in them are:
- Preferred Nav Data = Preferred Nav Data
- Color
- Name
All other settings are left by default.
After - I create on the map:
-
NavMeshBoundsVolume_1 (Supported Agents = FirstAgent)
-
NavMeshBoundsVolume_2 (Supported Agents = SecondAgent)
BUT! In Outliner, only an object is created for the SecondAgend Nav-Agent without the FirstAgent. Rebooting the engine/deleting RecastNavMesh objects/moving NavMeshBoundsVolume : does not help. The result remains the same.
With Build Path, a second instance of the SecondAgent agent is generally created.
In theory, I should see 2 instances of DIFFERENT Nav-Agents in Outliner, but as a result I see 2 instances of one SecondAgent agent. Why is this happening?