We had some troubles figuring out why our skeletal mesh always rotates by 90° in UE4 when being added to an actor. Eventually we saw that in the 3rd person template the same issue occurs: when running the game the main character mesh is rotated by 90° degrees. Apparently in the template this is addressed by rotating the mesh component in the player actor by 270° (which is the default when you create a new project based on this template).
This leads us to two questions:
- Why is it necessary to rotate the mesh component in the first place, even in the template?
- If that is a necessity, why isn’t that mentioned somewhere? We spent a long time in searching for a solution.
Thanks in advance for your feedback!
PS: I prefixed this thread with “Learning Resources”, because apparently others have had the same issue (as seen on the answer hub). I am sure it would help some people (like us) if this issue is explained somewhere in the official UE4 documentation.