Why is the material repeating on static mesh?

When applying a material to something like a plane the entire material image is painted before repeating as I would expect.

Why when applied to this static mesh does it repeat before rendering out the entire material image?

(I hope that make sense. I’m still new and might not have the vocabulary correct.)

Thanks

I may have solved this (for my application anyway) by making it a world aligned material.

have you checked if the uvs of your model are in the 0 to 1 space?