why is my kunai getting thrown sideways, if i rotate the mesh 90 degrees the kunai flies in another direction, and if i rotate it so it flies forwards then the kunai will hit the wall on its side instead of its tip
i found the issue but idk how to solve it, the kunai wasnt facing north in blender when making the model, how can i reset the rotation of the actor in ue5 without rotating it (assigning a rotation as the new 0,0,0 rotation)
in the top left corner where it says selection mode you can switch to modeling mode and move/rotate the axis point to your needs. you want the kunai facing the x axis
When you open the mesh in UE, search the details panel for transform, change the Z value of the import rotation field to 90 or -90, then click reimport base mesh.
That it’s moving sideways indicates to me that the rotation of the actor itself is off too. What do you have plugged into the spawn transform pin on the SpawnActor node which throws the kunai?