Why is the Execute Console Command not working properly in a Editor Utility Object?

I think I’ve found a bug.
If you try to run 2 commands inside an Execute Console Command node in an Editor Utility Object it will only run the first one.


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If I put the commands separately it works.


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I don’t think the Get World is the problem here since before I was running this with only the 2 Execute Console Commands.

Hi bostonDownamics,

I don’ think that’s ever been an option - it’s always been one console command per node.

Pipes “|” can also break ini files too, so be wary of them…

The pipe normally works, I have the same setup in the GameMode BP and it works as expected.
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So far the only place that it fails is with the Utility.

I didn’t know that “|” could break ini files, I guess it’s kinda like “\”. Thank you for the warning!

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