why is the default ue standing animation like this for my character?

Im talking about his arms.

animations from mixamo seem fine tho but I have done retargeting

Hey there @nikolaaa! Is it possible that you had retargeted the mannequin’s A pose with the T post of most other character creators? This can often lead to the arms not falling to exactly where they need to be.

I acidentally marked it as a solution but yea i have checked that both characters are in a T pose

Interesting! It seems like the wide stance of the bones may stem from the shoulder width of the original mannequin being decently wider. It might be best to just edit the original stance in this situation.