I defined a custom event in an Actor blueprint to destroy the actor. Ths idea is to call in in another actor blueprint, but I cannot find the call function anywhere, except in the blueprint the event was created.
What I am doing wrong? Is there some interface to make events “public”?
Cast to the actor from the blueprint you want to destroy it from. Once you’ve set up a cast to node, drag a wire off and the function should be available. If you cant get it to fire, set up a custom event in the actor blueprint to fire it, and activate it the same way…
MAny thanks, didn’y thought about that.