I’m working on a training project using the Vive Pro 2. At a certain point, I create a gadget with instructions to interact with the questions throughout the game. The player should click the button to advance. Here’s the gadget implementation:
In image 3, I try to do a print string to test the trigger, and for some reason, it doesn’t work. When I try to replace ‘IA_Shoot_Right’ with ‘IA_Grab_Right,’ it works, even though they are within the same Input Mapping Context. One works, and the other doesn’t. Does anyone know how I can get the trigger to work? PS: The trigger works in other projects; I don’t understand why it’s not working only in this one.