why is the collison box (best way i can describe it) larger than it appears in uefn

I recently created a 1v1 build fight map and when creating a floating platform you can build on i found that after awhile the “collision box” is larger and in odd shape from the actual platform itself. Mind you when I first built the object it didnt do this and worked fine and i havent touched it since. You can build on it and stand on it and its honestly quite annoying, does anyone know why this is happening or is it just a bug out of my control

Swich to Player Collision View and this should let you see exactly what prop/actor has what collision

ahh i see this is my first time using uefn thanks for the help, ill see how to change the collison to match the shape.

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