Why is the character not falling over?

**i am very new

UE4_ASP_Character is a default animation model based from the white UE4 default character. I tried making the enemy use a crash dummy mesh and use the animations too. It does not work, but my main problem is that the character does not simulate physics upon getting shot. I have made the camera protrude a LineTraceByChannel, and it does hit as shown in the video yet he does not fall. I made sure the casting was sent to the character upon hitting it."
I DID NOT USE ANY C++ FOR THIS (yet), IT IS ALL DEFAULT C++
Example + blueprints

By watching your video it may not 100% be the solution but are you aware your linetrace exec isn’t connected to the cast? Anything after the linetrace won’t execute

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oh yeah ok sorry that might be the reason