**i am very new
UE4_ASP_Character is a default animation model based from the white UE4 default character. I tried making the enemy use a crash dummy mesh and use the animations too. It does not work, but my main problem is that the character does not simulate physics upon getting shot. I have made the camera protrude a LineTraceByChannel, and it does hit as shown in the video yet he does not fall. I made sure the casting was sent to the character upon hitting it."
I DID NOT USE ANY C++ FOR THIS (yet), IT IS ALL DEFAULT C++
Example + blueprints