maybe the answer to this
may help with the troubles with the trace/hit problem? what I had to do is make a custom collision or trace channel to make it work.
maybe the answer to this
may help with the troubles with the trace/hit problem? what I had to do is make a custom collision or trace channel to make it work.
Hi Albert,
I made a lot of research on the issue you encountered and you seem to be the only one with a working solution. Iāve tried to implement it but Iām clearly missing the point. Could you please post a screen of your BP on this particular part ?
I feel sorry to ask for something in my first post, but Iām on it since three days with little hope to succed.
Ok, so I figured this out last night and man is it simple!
On the physics asset, each capsule you have for the ragdoll has a āGenerate Hit Eventsā tick box.
For the capsules you want to be able to generate hit events, you need to just click on the capsule and tick the generate hit events options in the physics asset. After that you just follow the normal steps to get it to work in the blueprint.
NOTE: Because there are multiple capsules, they generate hit events separately. So you might get numerous hit events instead of a single hit event.
This is the correct answer.
OMG MAN NO WAY!!! Dude really, you made my day, no joke. You found it!!
Do you even know??? I even was half dropping a project because of this. I was already complaining about epic not releasing the mesh from within that damned capsule component. It is still not the most happy workaround knowing how much easier stuff could be if they changed some things but you sir made my day. Thank you.
You saved my life today, thanks for that!!