I think I’m also having a similar issue. I have a sphere subcomponent of my character, which I am trying to use to detect when walls are nearby.
I’ve also turned on “simulation generates hit events” on the sphere, but it doesn’t seem to fire.
I think I’m also having a similar issue. I have a sphere subcomponent of my character, which I am trying to use to detect when walls are nearby.
I’ve also turned on “simulation generates hit events” on the sphere, but it doesn’t seem to fire.