I have BP_Manny
and BP_Bunny
Character classes. I have changed the CapsuleComponent’s Capsule Half Height’s to match the height of my characters. I then adjusted the Mesh Character Model’s Transform Location’s to make it so that the Mesh’s feet are at the base of the capsules.
In Blueprint editor this is what those characters look like:
However, in game I get 2 issues. 1) The bunny is floating, 2) when I turn show Collision true
on I notice that the Capsule Component has actually moved up off the ground and is hovering at an incorrect spot. This makes it such that click on Manny’s feet does not select him and clicking above his head in empty space does select him.
What am I doing wrong here?