Why is the Character Capsule Component offset above ground in game?

I have BP_Manny and BP_Bunny Character classes. I have changed the CapsuleComponent’s Capsule Half Height’s to match the height of my characters. I then adjusted the Mesh Character Model’s Transform Location’s to make it so that the Mesh’s feet are at the base of the capsules.

In Blueprint editor this is what those characters look like:


However, in game I get 2 issues. 1) The bunny is floating, 2) when I turn show Collision true on I notice that the Capsule Component has actually moved up off the ground and is hovering at an incorrect spot. This makes it such that click on Manny’s feet does not select him and clicking above his head in empty space does select him.

What am I doing wrong here?

Issue resolved. I first ruled out that it wasn’t my character by first removing the anim class - no change, then the skeletal mesh - no change, then creating another character from scratch - no change. After those tests I knew it was something in my map. Then I started looking through my map one by one and very quickly realized that I had a Blocking Volume laid out over my landscape. Deleting the Blocking Volume fixed the issue and all collision capsules returned to normal.