When using “play in viewport” or “play in new window” without Player Start in ExampleMap from the Examplegame project, the Husk doesn’t navigate correctly. Any idea why this is happening?
Some Play-in-Editor options are designed to spawn you at your camera’s location instead of at Player Start. This is very useful for games designed without gravity, but will probably spawn you falling from the sky in most situations. Depending on your AI code and your game design, this may break pathing as AI will be attempting to go to your spawned location. If this is the case, we recommend either using PIE at Player Start, or the “play from here” option to mimic runtime behavior. Of course, you can always use the “play on PC” feature to experience actual runtime behavior.