Why is t.MaxFPS 0 locked to 60fps?

Hi,

If I put for example, 120, it goes to 120fps (when it’s possible). But if I set the value to 0, it’s locked to 60fps. In any project. So, how can I set the editor without fps restriction?

Regards.

Just type t.maxfps 999.

Probably, there is other .ini setting that caps the framerate by default.
For comparison, in my case t.MaxFPS 0 gives me 120fps.

I just stepped on this blog post - UE4 Editor limited to 60 FPS when not plugged into power (on battery)
so this can be also caused by Power settings in your OS (Windows10 I assume)

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This article is interesting because I’m using a laptop (I don’t have this issue on my PC), but I’m always connected to the power supply. So like says the article, it falsely identifies my power connection. So activating r.DontLimitOnBattery 1 did work!

Thank you very much for your reply.

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Just for give another possible solution, r.VsyncEditor also locks the fps to 60.