Why is Slate using so much time? I’m not using SLATE for any UI elements at all. I’ve attempted to disable slate in the build rules (bUsesSlate = false;). There is zero UI on screen. I’m capturing performance profiles from the standalone build (not from the editor) – and I’m getting a profile report that SlateDrawWindowsCommand is taking 6.25ms in the RenderThread.
What is this? Why is it taking more time than all other rendering combined? How can I actually disable Slate?