Hello!
Every so often I’m trying to test a concept out, and something infuriating happens: the engine does not let me turn on t he physics simulation.
This time I did the following:
start up UE4, choose blank project.
import a cube made in blender and exported as an FBX file.
attach a material to it (simply a solid colour).
attach it to a blueprint
Profi… cough problem! Physics is grayed out.
What I was going to test how the engine handles tens, if not hundreds of t housands of cubes in a scene, wheter it is even capable of running with them, and what if each of those cubes were physically simulated. These tests were to explore different techniques to make a voxel game, and the performance hit from objects that are not actively rendered.
What is it making me unable to use physics, and does anyone have any knowledge that I was trying to obtain by the tests? (I am currently testing how it runs without physics)