why is set timer by event not working on event tick on splines

basically im trying to move the player along these splines but i want to stop the montage and print string after the movement is done and i cant do this because its event tick why





1 Like

I see you gave up and used a spline :slight_smile:

You can use a timer on tick, it doesn’t make any sense, I’m afraid.

The best way to move along the spline it to use a timeline.

yea i gave up and i also used a timeline and it fixed it but the proplem now is if i add movement input and get the forward vector it moves to the left why instead of normal forward

1 Like

So you want to use movement input AND the spline?

yea but no after the spline movement finishes i want to restore my normal movement input

1 Like


this logic move it to left

But this is a blueprint with ‘spline actor’ as parent.

Are you using it to move an actor along the spline? ( a separate BP )

yea the player

Ok, I think you’ve got them jumbled up.

You need

  1. The player

  2. The spline BP

You use 2 to move 1 along, you don’t change anything in 1.

it basically the spline logic here move 1 (the player) and add movement input after timeline finishes but the proplem is it moves it to the left

for the player bp i didnt change anything

Yes, but once you’ve left the spline, you can control the player normally, right?

no i cant

because it moves to the left in my endless runner

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.