So if you import a mesh and loop, there are no gaps between each mesh but if you flip the rotation using a make transform it adds a fine gap between each mesh in the loop. I’m guessing that the rotation is messing with the position but I can’t tell. Anyone know any way to fix it?
I always do this but… Example: Loop this 10 times every 400 with 90 degree rotate, you get a gap in mesh loop.
Take 1 away from the “400” and no gap… sticky tape and chewing gum fix.