Hi All,
I am having problems with the Processing Mappings process of the Swarm Agent. Although the process starts with 6 cores after a short time, only one is processing. It also takes a lot of time to finish. Attached a screenshot of the Swarm Status and log. Anyone knows why is this?
Thanks you very much in advance. !
Log File Swarm agent:
17:44:56: [Interface:TryOpenConnection] Local connection established
17:44:56: [Job] Accepted Job 41FE5E1C-442412F6-95579A91-8F8620D8
17:44:57: [Job] Launched Job UnrealLightmass_2015-09-29_08-01-02_1325512-64bit.exe
17:44:57: [Job] PID is 383700
17:44:57: [Job] GUID is “41FE5E1C-442412F6-95579A91-8F8620D8”
17:44:57: LogLightmass:Display: Lightmass Win64 started on: QQ000CND41520TV. Command-line: 41FE5E1C442412F695579A918F8620D8
17:44:57: Lightmass Win64 started on: QQ000CND41520TV. Command-line: 41FE5E1C442412F695579A918F8620D8
17:44:57: LogLightmass:Display: Processing scene GUID: 41FE5E1C442412F695579A918F8620D8 with 6 threads
17:44:57: Processing scene GUID: 41FE5E1C442412F695579A918F8620D8 with 6 threads
17:44:57: Building static lighting…
17:44:57: LogGenericPlatformMisc:Warning: Failed to determine engine directory: Defaulting to …/…/…/Engine/
17:44:57: Failed to determine engine directory: Defaulting to …/…/…/Engine/
17:44:57: [Job] Found a parent connection for PID 383700
17:44:57: [Job] 743B84F6 → 685A4BFD
17:44:57: [Interface:TryOpenConnection] Local connection established
17:44:57: Measured CPU frequency: 2.69 GHz
17:44:57: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
17:44:57: Number of texture mappings: 8
17:44:57: Number of fluid mappings: 0
17:44:57: Number of landscape mappings: 0
17:44:57: Number of BSP mappings: 0
17:44:57: Number of static mesh instance mappings: 8
17:44:57: Reserving memory for 8 meshes, 30533 vertices, 43408 triangles
17:44:57: Scene surface area calculated at 8.586 million units (99.871% of the estimated 8.597 million units)
17:44:57: Importance volume surface area calculated at 8.586 million units (0.000% of the estimated 0.000 million units)
17:44:57: Preallocated 0.0Gb for kDOP nodes and triangles
17:44:57: Building kDOP took 0.03 seconds.
17:44:57: Static lighting kDOP: 26420 nodes, 13211 leaves, 52844 triangles, 28325 vertices
17:44:57: Static lighting kDOP: 25.411% wasted space in leaves
17:44:57: kDopTree.Nodes : 2.8Mb
17:44:57: kDopTree.SOATriangles : 3.6Mb
17:44:57: kDOPTriangles : 0.0Mb
17:44:57: TrianglePayloads : 1.2Mb
17:44:57: MeshInfos : 0.0Mb
17:44:57: Vertices : 0.5Mb
17:44:57: UVs : 0.2Mb
17:44:57: LightmapUVs : 0.2Mb
17:44:57: Static lighting kDOP: 26420 nodes, 13211 leaves, 52844 triangles, 28325 vertices, 8.6 Mb
17:44:57: Processing…
17:44:57: EmitDirectPhotons complete, 0.048 million photons emitted in 0.1 seconds
17:44:57: EmitIndirectPhotons complete, 0.005 million photons emitted in 0.1 seconds
17:44:57: Marking Irradiance Photons complete, 0.004 million photons marked in 0.1 seconds
17:45:21: Caching Irradiance Photons complete, 0.390 million cache samples in 23.9 seconds
17:45:21: Calculate Irradiance Photons complete, 0.003 million irradiance calculations in 0.1 seconds
17:50:58: [Job] Job is a success!
17:50:58: Lighting 100.0%
17:51:07:
17:51:07:
17:51:07: Total Static Lighting time: 358.23 seconds, 6 threads
17:51:07: 0.0% 0.1s Scene setup
17:51:07: 0.0% 0.1s Emit Direct Photons
17:51:07: 0.0% 0.0s Cache Indirect Photon Paths
17:51:07: 0.0% 0.1s Emit Indirect Photons
17:51:07: 0.0% 0.1s Mark 0.004 million Irradiance Photons
17:51:07: 6.7% 23.9s Cache 0.390 million Irradiance Photon Samples on surfaces
17:51:07: 0.0% 0.1s Calculate 0.003 million Irradiance Photons
17:51:07: 100.0% 358.2s Lighting
17:51:07: 0.0% 0.0s Unaccounted
17:51:07:
17:51:07:
17:51:07: Total Irradiance Photon Caching thread seconds: 24.2
17:51:07: 24.1% 5.8s Octree traversal
17:51:07: 4.7% 1.1s 1.676 million Visibility rays
17:51:07: 71.2% 17.2s Unaccounted
17:51:07:
17:51:07:
17:51:07: Total busy Lighting thread seconds: 783.10
17:51:07: 2.0% 15.9s Texel and vertex setup
17:51:07: 29.7% 232.3s Direct lighting
17:51:07: 23.0% 179.8s Area shadows with 123.079 million rays
17:51:07: 0.6% 4.8s Signed distance field source sparse sampling
17:51:07: 1.1% 8.5s Signed distance field source refining sampling
17:51:07: 5.0% 38.9s Signed distance field transition searching
17:51:07: 0.0% 0.2s Unaccounted
17:51:07: 7.1% 55.4s Block on indirect lighting cache tasks
17:51:07: 4.9% 38.1s Block on IrradianceCache Interpolation tasks
17:51:07: 0.0% 0.0s Volume Sample placement
17:51:07: 27.6% 216.1s Unaccounted
17:51:07:
17:51:07:
17:51:07: Indirect lighting cache task thread seconds: 306.34
17:51:07: 4.7% 14.5s ImportancePhotonGatherTime
17:51:07: 0.0% 0.0s CalculateImportanceSampleTime
17:51:07: 68.6% 210.1s FirstBounceRayTraceTime for 83.583 million rays
17:51:07: 6.7% 20.6s CalculateExitantRadiance
17:51:07:
17:51:07: Traced 224.679 million first hit visibility rays for a total of 292.2 thread seconds (0.769 million per thread second)
17:51:07: Traced 1.819 million boolean visibility rays for a total of 1.4 thread seconds (1.336 million per thread second)
17:51:07: Scene radius 827.1, Importance bounds radius 0.0
17:51:07: 8 Mappings, 4.282 million Texels, 1.606 million mapped texels
17:51:07:
17:51:07: 43.7% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 0% on Visibility, 56.3% Unaccounted
17:51:07: 28 Lights total, 76.7 Shadow rays per light sample on average
17:51:07: Signed distance field shadows: 6.7 average upsample factor, 2.904 million sparse source rays, 0.439 million refining source rays, 0.090 million transition search scatters
17:51:07: 27 Volume lighting samples, 100.0% placed on surfaces, 0.0% placed in the volume, 0.0 thread seconds
17:51:07:
17:51:07: 0.048 million first pass Photons Emitted (out of 0.048 million requested) to deposit 0.018 million Direct Photons and 42 Indirect Photon Paths, efficiency of 37.99%
17:51:07: 0.005 million second pass Photons Emitted (out of 0.005 million requested) to deposit 0.008 million Indirect Photons, efficiency of 147.10%
17:51:07: 0.346 million Photon Gathers, 0.390 million Irradiance Photon Gathers
17:51:07: 3.180 million Importance Photons found, 0.000 million Importance Photon PDF calculations
17:51:07: 19.9% Bounce 1 Irradiance cache miss rate (1.606 million lookups, 0.319 million misses, 0.067 million inside geometry)
17:51:07: Final Gather: 51.4s on 17.852 million base samples, 226.4s on 65.729 million refining samples for 3 refinement levels.
17:51:07: 6.7% due to brightness differences, 93.3% due to importance photons, Samples at depth: 25.0%, 33.1%, 41.9%,
17:51:07: 3213.8 Mb Peak Working Set
17:51:07:
17:51:07:
17:51:07: Lightmass on QQ000CND41520TV: 6:10 min total, 181 ms importing, 51 ms setup, 24.1 sec photons, 5:46 min processing, 0 ms extra exporting [8/8 mappings]. Threads: 40:22 min total, 5:42 min processing.
17:51:07: Lighting complete [Startup = 181 ms, Lighting = 6:10 min]
17:51:07: Failed to send back log file through Swarm!
17:51:07: [CloseConnection] Closing connection 685A4BFD using handle 685A4BFD
17:51:07: [CloseConnection] Connection confirmed for disconnection 685A4BFD
17:51:07: [CloseConnection] Connection disconnected 685A4BFD
17:51:07: [GetMessage] Safely returning to 685A4BFD with no message
17:51:07: [MaintainConnections] Local connection has closed (685A4BFD)
17:51:07: [MaintainConnections] Removed connection 685A4BFD
17:51:07: [CloseConnection] Closing connection 743B84F6 using handle 743B84F6
17:51:07: [CloseConnection] Connection confirmed for disconnection 743B84F6
17:51:07: [CloseConnection] Closing orphaned Job (41FE5E1C-442412F6-95579A91-8F8620D8)
17:51:07: [CloseConnection] Connection disconnected 743B84F6
17:51:07: [GetMessage] Safely returning to 743B84F6 with no message
17:51:08: [MaintainConnections] Local connection has closed (743B84F6)
17:51:08: [MaintainConnections] Removed connection 743B84F6
17:51:08: [MaintainConnections] All connections have closed
17:51:08: [Maintain Jobs] Killing rogue Job "41FE5E1C-442412F6-95579A91-8F8620