Why is PlayerCameraManager returning as None?

I’m trying to use a blueprint to create an interaction system according to this video. This uses a basic Get Player Camera Manager function in order to find the location of the player. I’ve used a print function and it continually prints “None” as the value of it.


I’ve ensured my Player Controller Class uses a Player Camera Manager Class and doesn’t have Auto Manage Active Camera Target checked.
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I’ve tried making a new player controller and a new player camera manager as well. This is the blueprint I’m using: InteractionTrace posted by anonymous | blueprintUE | PasteBin For Unreal Engine

I’ve scoured the internet for posts about this and couldn’t find any, thank you for any help or suggestions.

My world settings/gamemode settings are properly set as well :frowning:

Which BP is this in? Can you try without a custom PC or manager. Just assign a default PC in the game mode.

I still get the same error

This is odd. You get a PC and a manager by default. You’d only make a custom one if you were after something specific.

So… if you create a new clean project and just tick print a player camera manager, it returns none?

I had to create a new project for it to work, unfortunately.