I’m trying to use a blueprint to create an interaction system according to this video. This uses a basic Get Player Camera Manager function in order to find the location of the player. I’ve used a print function and it continually prints “None” as the value of it.
I’ve ensured my Player Controller Class uses a Player Camera Manager Class and doesn’t have Auto Manage Active Camera Target checked.
I’ve tried making a new player controller and a new player camera manager as well. This is the blueprint I’m using: InteractionTrace posted by anonymous | blueprintUE | PasteBin For Unreal Engine
I’ve scoured the internet for posts about this and couldn’t find any, thank you for any help or suggestions.