Why is physics in UE5 so useless? All I want to do is check if a physics constraint is broken but it always returns false, basic stuff like this not even working

All I’m trying to do is break a constraint (which works fine, the attached object falls) but then when I check if the constraint is broken it always returns false. This is easy to reproduce as there’s not much happening here.

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After doing more tests it seems the physics constraint will only return broken if the constraint was broken by a physical force not manually in the BP using BreakConstraint

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