What is the problem of requesting help!!!
Check your mesh LODs, specifically for the head, to ensure that they exist and are set properly.
Thank you for your reply. I found that it’s a problem with the hair. After hiding all the hair, the head is normal. Is there a problem with the hair rendering???
I can’t say specifically, as I’ve not reached to point of personally using metahuman, but see below:
Blur around Metahuman, but only with hair! : r/unrealengine
MetaHuman motion blur issues - Development / Character & Animation - Epic Developer Community Forums
The same thing is that there was no problem with CineCameraActor in 5.5, but it didn’t work in 5.6. Did something change in the new version, or are there some settings that haven’t been turned on?!!
Pretty weird stuff, our course student having the same issue (with nvidia 1080). But on my machine with 4090, without any settings changes, everything works perfectly.
Screenshots below 1080 vs 4090:
It seems that I need to buy a 4090 yuan,
Hi there,
were you able to find a fix?
I have the same issue.
In the sequencer it only showed around the 20th-48th frame but in the Movie Render Queue output frames it shows immediately, see first image.
Edit: I created a metahuman and removed the hair and as seen the face does not blur like the first metahuman does.