Why is ONE bone of my skeleton the wrong scale?

I’m importing a mesh from Blender to UE5 and the whole skeleton seems to be ok except the JUST head bone is the wrong scale (or whatever SKM_Head is).

I have my blender file units set to 0.01 meters
Armature scaled to the correct size and applied so the scale = 1.000
Leaf bones are turned off on export

Very strange! What could be causing this?

Just “fixed” this by joining my SKM_Head mesh in blender to my SKM_Body mesh - in case anyone else runs into the same issue!

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