Hello,
if my instanced static mesh is colliding with something, it fires the OnComponentHit event, but “HitItem” is always -1. But it should return the index of the collided instanced static mesh. What am I making wrong?
Thank you,
Thilo
Hello,
if my instanced static mesh is colliding with something, it fires the OnComponentHit event, but “HitItem” is always -1. But it should return the index of the collided instanced static mesh. What am I making wrong?
Thank you,
Thilo
It doesn’t work with physics objects. I hate UE. Never use physics! It’s unbelievably bad integrated into other concepts.