I’m wondering why my world-space widget component is not rendering during play on actors spawned during runtime.
If I depossess and wiggle the camera, they pop into existence and stay rendered when I repossess.
If I move my orthographic camera in so close it clips the static mesh of the actor of which the widget is a component, it renders during play as it should.
As well, I’ve worked out that this only occurs on actors spawned during runtime. If an actor is placed in the editor, its widget component renders normally but if it’s spawned, it only renders sometimes or needs the game window to be resized during play before it renders.