hi, I use the kinda abandoned water plugin of unreal engine and I still love to work with it.
There are a some people on the web who explained how to get the waterfoam working again in UE5.
I have achieved this by listening to this tutorial
UE5 Water Material Tutorial: Color, Transparency, Foam, and Caustics #unrealengine #gamedev
But I have an issue that no one else seems to have. The screenshot is supposed to show that the waterfoam just gets clipped very ugly after a certain distance.
I have the same issue with the fluidsim foam around physics objects that are colliding with the water surface. Whyyyyy? Please help me!