So I decided to try the newish default shallow water sim for my project, and the ripples are appearing way in front of player pawn. But if I look straight down, they appear in the right place:
It’s not just player ripples. If an NPC is following me, their ripples are offset by the same amount. Switching to my first person camera doen’t change anyhing, so it’s not just using camera world loc. Tried asking google, but the ai bot just told me to use bp_fluidsim_01 from the original water plugin, which doesn’t work with the default shallow water subsystem in water advanced. When I told it that, it told me a bunch of gibberish about changing vars in the subsystem which don’t exist. Anyone have any idea where I should fix this? Would it be something in the Niagara system not getting the player pawn somehow? Or do I need to edit plugin source to properly bind sim to player instead of (presumably) binding it to camera frustum?