Why is my Wall-Run not replicating on the client?

Hi all. I’m on day 4 of trying to figure this out and I’m worried I’ll give up if I don’t figure out an answer to this. I’m fairly new to both UE and Replication specifically. I followed a tutorial on youtube to get this wall-run feature working in singleplayer, and migrated it to multiplayer to the best of my understanding. it works perfectly on the server, but the client just jumps and slides down the wall with a jittery effect as if it’s not syncing correctly.

Link to the full BP section below. None of my variables used are replicated, but doing so doesn’t seem to solve the problem.

I recognize this is a lot to ask someone to sift through, but I really appreciate the help in advance. Normally I’d just chalk this up to “not being there yet” in terms of difficulty, but I truly can’t understand why this is not working.

M

did u do it?
If yes pls help me