Why is my walk animation firing when idle?

When I play the game my walk animation is being triggered even when idle. My blendspace is setup correctly and my player input is simple. I have followed the ue4 guide for setting up the animation blueprint and I have checked the state machine and it is using the correct blend space etc… any ideas?


Can you post your blendspace, State machine, idle state?

Fixed it a few hours ago. I think it was just a blendspace issue that is all :smiley: