Why is my VAT causing a blur effect around the mesh it's on?

When the mesh with the VAT is in editor, it’s fine, but when it’s in game it has this weird blur around it. Also, it only appears this way when the material is opaque. If I make it translucent, everything appears as expected. Here’s my material if that helps. Let me know if you need any more information!

Can you post a side-by-side?

Of In-Editor versus In-Game.

Found the answer! Turn off motion blur