Why is my UE4 crashing when it is 95% done loading

Im having the same problem! I just installed the Engine and my PC is probably under the minimum specs to really run this thing, but I want to try it out anyway (I was a big part of the UnrealED community back in 99-2000) and Im trying to load a new project. It doesn’t matter what kind of project I load, it crashes at around 95% with the following error, but before I spam your screen with it, I have provided my DXDiag file here → dxdiag - Pastebin.com

Here’s what the editor spits out. There is alot more but Im limited by space constraints, I figure you can get the jist of it though. Please help!

MachineId:CE1B97EA4B36BDFFAB0B4DBE54FF6031
EpicAccountId:df4953bda9bd42e7a5e05edbe9ca3168

Unknown exception - code 00000001 (first/second chance not available)

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Windows>\D3D11RHI\Private\D3D11Util.cpp]
[Line: 223]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D)
failed
at D:\BuildFarm\bu

KERNELBASE + 42141 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize()

  • 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
    UE4Editor_Core!FMsg::Logf__VA() + 463
    bytes
    [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
    UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult()
  • 650 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:223]
    UE4Editor_D3D11RHI!SafeCreateTexture2D()
  • 97 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:435]