Why is my texture so pixelated in Unreal but looks normal in Substance Painter?

Hello Everyone,

I was importing a model I made in Maya and textured in Substance Painter to Unreal Engine. When looking at the textures in Substance it looks clean and detailed, but when placed in Unreal Engine it looks blurry and nothing like it does in Substance painter. Here is a part where I have this problem:

Here is part of the model in Unreal

And the other one is from Substance Painter:

Please help.

Make sure the model was triangulated before texturing/importing into UE. Try enabling high precision UVs.

How do I enable high precision UVs?

Never mind, I found the option. Plus, I needed to modify my mesh to 15bit and enable nanite, which worked perfectly all together. Thank you so much!

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