I am using the Paper2D preset.
The sprites in my game are visibly darkened when in-game versus in the editor. They are using the DefaultSpriteMaterial already in Unreal Engine. I have every Post Process setting switched off in my Pawn’s camera, but haven’t messed around with the Project Settings much.
In-editor (correct color):
How can I remove this darkening so that the color is exactly the color of its source texture when in-game?