I followed the instructions found here: UE4 Ledge Climbing Tutorial Part1 - YouTube and I cannot even get the tracer to acknowledge the collision. I have it all set up the same as in this video. I can only surmise that the issue is either the version of UE4 I am using, or the way I have the setup for the wall I am trying to get the tracer to collide with. From what I have seen, the tracer should turn green when it detects a collision. Mine stays red, so it doesn’t seem to be detecting anything. Does anyone know if it’s an engine difference or do I just have something wired backwards? Also, I should mention that I am using the Dynamic Combat System that is available in the marketplace.
Seriously, I have everything set up exactly as the video instructs. Thanks in advance!