Why is my speed dependent on angle?

Hello all,

I’m having this weird issue where my maximum speed seems to depend on my pitch angle. I don’t know whether I’ve set up the speed measurement incorrectly, or if I’ve added something in my impulse setup that causes this. See picture.

Root Direction Forward is just a pointer arrow at 0,0,0 pointing along the X axis.

Any help you can offer would be appreciated. Thanks!

Got it. Break the struct pin and only assign it to the relevant axis.

Nope, seemed to work, but now only moves me in WORLD direction x, not taking pawn orientation into account.

Actually solved this time. Collapsed the component velocity, and replaced the absolutes and the addition with a vector length.

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