Why is my spawned actor's behavior different than the Blueprint?

I am trying to create an endless jumper game with spawned enemies. The spawned enemy will not chase the player and ignores physics. If I drag the blueprint into the scene, everything works as expected, but not when it is spawned. I thought that maybe the spawned enemy was colliding with the Tilemap because the “add movement input” node fires, but it will not move. Am I missing something about the “spawn actor at location” node?

Here is the Movement Blueprint

Here is the Spawning blueprint

Here is the in-game screenshot
The wolf above the pig is the spawned enemy, and the lower wolf is the enemy that I dragged directly into the scene

Class defaults → Pawn → Auto Possess AI → Placed in World or Spawned.

Awesome! that was the problem. Thank You for helping me with this.