I am trying to create an endless jumper game with spawned enemies. The spawned enemy will not chase the player and ignores physics. If I drag the blueprint into the scene, everything works as expected, but not when it is spawned. I thought that maybe the spawned enemy was colliding with the Tilemap because the “add movement input” node fires, but it will not move. Am I missing something about the “spawn actor at location” node?
Here is the Movement Blueprint
Here is the Spawning blueprint
Here is the in-game screenshot
The wolf above the pig is the spawned enemy, and the lower wolf is the enemy that I dragged directly into the scene