Hi everybody. Can Someone tell me why my SetTimer function Doesn’t Work.
When i tried to LiveCodding i get this Error:
Accepted Live coding shortcut
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="Udemy4Editor Win64 Development -Project=""C:/Users/kaana/OneDrive/Belgeler/Unreal Projects/Udemy4/Udemy4.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\kaana\AppData\Local\UnrealBuildTool\Log.txt
Invalidating makefile for Udemy4Editor (working set of source files changed)
Parsing headers for Udemy4Editor
Running UnrealHeaderTool "C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\Udemy4\Udemy4.uproject" "C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\Udemy4\Intermediate\Build\Win64\Udemy4Editor\Development\Udemy4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\kaana\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for Udemy4Editor in 8,9931808 seconds
Building Udemy4Editor...
Using Visual Studio 2022 14.33.31630 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from Udemy4 unity file: BaseBombLauncher.cpp, BaseGun.cpp, Bomb.cpp, BTService_PlayerLocation.cpp, BTService_PlayerLocationIfSeen.cpp, BTTaskNode_Shoot.cpp, BTTask_ClearBlackboardValue.cpp, KillEmAllGameMode.cpp, ShooterAIController.cpp, ShooterCharacter.cpp, ShooterPlayerController.cpp, Udemy4.cpp, Udemy4GameModeBase.cpp
Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
Executing up to 4 processes, one per physical core
Requested 1,5 GB free memory per action, 5,79 GB available: limiting max parallel actions to 3
Building 3 actions with 3 processes...
[1/3] Compile BaseBombLauncher.cpp
C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\Udemy4\Source\Udemy4\BaseBombLauncher.cpp(39): error C2665: 'FTimerManager::SetTimer': 4 a??r? y?klemeden hi?biri ba??ms?z de?i?ken t?rlerinden t?m?n? d?n??t?remedi
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Engine\Public\TimerManager.h(217): note: 'void FTimerManager::SetTimer(FTimerHandle &,TFunction<void (void)> &&,float,bool,float)' olabilirdi
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Engine\Public\TimerManager.h(207): note: veya 'void FTimerManager::SetTimer(FTimerHandle &,const FTimerDynamicDelegate &,float,bool,float)'
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Engine\Public\TimerManager.h(202): note: veya 'void FTimerManager::SetTimer(FTimerHandle &,const FTimerDelegate &,float,bool,float)'
C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\Udemy4\Source\Udemy4\BaseBombLauncher.cpp(39): note: 'void FTimerManager::SetTimer(FTimerHandle &,const FTimerDelegate &,float,bool,float)' : 1 ba??ms?z de?i?keni 'float' de?erinden 'FTimerHandle &' de?erine d?n??t?r?lemez
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Engine\Public\TimerManager.h(202): note: 'FTimerManager::SetTimer' bildirimine bak?n
C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\Udemy4\Source\Udemy4\BaseBombLauncher.cpp(39): note: '(float, ABaseBombLauncher *, void (__cdecl ABomb::* )(void), float, bool)' ba??ms?z de?i?ken listesi e?lenmeye ?al???l?rken
[2/3] Compile BaseBombLauncher.gen.cpp
[3/3] Compile ShooterCharacter.cpp
Build failed.