I am trying to add a feature to my game which I press a key on my keyboard to save game character location, and press another key to load the value stored previously to restore game character location.
I found a video on youtube which shows how he implement the function, I follow step by step as shown in the video (UE4 - Tutorial - Save and Load - YouTube), but it doesn’t work for me.
As a noob in UE4, I am really confused by this now, could anyone help me out by stating the problem, and would be really grateful if could provide a solution.
maybe I need more coffee - for me there is both times the variable “LocationSave” he pulls out of the SaveLoad Reference (actual saveGame), on saving AND loading - yes, this goes into a local “Player Location” - but it doesn’t matter? It is unnecessary that he uses this - but shouldn’t make a difference?