Why am I getting a hard edge along with blurring on all the different landscape texture types. It is not the seamless effect seen on the new UE5 guided tour video on unreal engine youtube. Triple checked the video to make sure I followed it correctly, also top side edge is just sticking out of the ground. Just check the left, right and bottom. Bottom is better but it still has blurring and some color distortion.
Landscape Material Blueprint with 4 layers on a layer blend
Megascans parent material for the mesh in question (or any mesh at all)
I have both virtual volumes setup with both the virtual textures setup and plugged in all the places with bounds set to landscape.